Factsheet

Developer:
Elev8 Games Pvt. Ltd.
Based in New Delhi, India and London, England

Release date:
Android - November 23rd, 2013, iOS - February 15th, 2014, Mac - July 24th, 2014, Windows / Linux / Mac Desktop (Steam) - August 20th, 2015

Platforms:
Desktop (PC / Linux / Mac) - Steam
iOS - Apple App Store
Android - Google Play
Mac - Apple App Store

Website:
http://www.elev8games.com/index.php/games-menu/lost-in-paradise

Regular Price:

Mobile - US$1.99
Desktop - US$2.99

Description

Lost in Paradise is a 2D third person point and click adventure reminiscent of the classics from 90s, but with spellbinding photorealistic graphics, relaxing nature based animations and music, and an art style all its own. The storyline is simple yet involving, and progressively gets deeper as the player advances through the game. As a crew member of a suddenly and mysteriously capsized ship journeying through the notorious Bermuda Triangle, the player finds oneself being the sole survivor on a seemingly deserted island. While exploring the island (rendered in beatifully animated HD no less!), the player solves many puzzles and uses various hands on survival skills to solve problems in typical adventure game fashion, to uncover the island's past while building towards a final climax. The USP of the game is the real life application of the survival skills utilized in the game, such as making knives, fishing poles, torches etc. in the wild, so there is a learning element to the game. In addition, the combination of a relaxing nature ambience with the pensive stress-free gameplay of point and click adventures is another innovative part of the game's appeal. There is also a standard fare of mini-puzzles integrated into the game, such as tile swap and rotation puzzles, sliding block puzzles, jigsaw type puzzles etc. to keep the player occupied and engaged, as well as some skill based action mini games. The end result is a game that appeals to the nostalgia of gamers that grew up in the Sierra, LucasArts and Myst eras, as well as draws in the modern casual gamer with an intuitive exploration and puzzle based play format that nudges them along a satisying adventure experience.

History

Lost in Paradise started as a pet project and first foray into indie gaming for its founder Saurabh Shukul. Saurabh had previous experience in the gaming industry working in Jagex Games Studios in Cambridge, England - the creators of the hit MMORPG RuneScape. The inspiration for the game stemmed partly from his fond childhood memories of point and clicks from the golden era of adventure games, such as the King's Quest, Quest for Glory, and Broken Sword series. Another inspiration for the game, specifically, the ambiance he wanted to bring to such a game, was from his friendship and previous collaboration with Dave Huting - a nature photographer and videographer specializing in HD nature videos, canvases, and relaxation aids.

Saurabh had a strong desire and saw a golden opportunity in bringing back the deeper, story driven adventure style to the indie gaming scene, a landscape otherwise dominated by first person action games, platformers, and simulators. He felt that, although there were many gems around, this market was still under-served for quality story-driven games that sold experiences and fond memories rather than rote and repetition.

To give his vision shape, Shukul made use of the open source cross-platform game engine known as Moai SDK, by Zipline Games. While other cross-platform, commercial game engines existed which were becoming popular at the time with independent studios (notably the feature rich and easy-to-use Unity, and to a lesser extent the higher end Unreal Engine and CryEngine), Shukul made the call to use Moai as its versatile open source code base, along with exceptional performance across the platforms for 2D games, matched his vision for a robust engine able to support his unique image-manipulating nature based 2D animations. His choice was reinforced by the adoption of Moai by one of the biggest trailblazers in Point and Click Adventures at the time - Double Fine Studios, with their Kickstarter smashing hit "Broken Age".

Thus started the long quest by the newly founded Elev8 Games to add its virgin contribution to this niche. Lost in Paradise is not intended to be the magnum opus or crowning glory of the point and click adventure genre, but it is intended to be a solid first step in that direction. It tries to bring a unique and beautiful graphical style to the genre and add a great offering for adventure gamers hungry for a rewarding gaming experience both on their desktops or mobiles and tablets, and also to be a springboard for larger, greater things to come.

Lost in Paradise started as a pet project and first foray into indie gaming for its founder Saurabh Shukul. Saurabh had previous experience in the gaming industry working in Jagex Games Studios in Cambridge, England - the creators of the hit MMORPG RuneScape. The inspiration for the game stemmed partly from his fond childhood memories of point and clicks from the golden era of adventure games, such as the King's Quest, Quest for Glory, and Broken Sword series. Another inspiration for the game, specifically, the ambiance he wanted to bring to such a game, was from his friendship and previous collaboration with Dave Huting - a nature photographer and videographer specializing in HD nature videos, canvases, and relaxation aids.

Saurabh had a strong desire and saw a golden opportunity in bringing back the deeper, story driven adventure style to the indie gaming scene, a landscape otherwise dominated by first person action games, platformers, and simulators. He felt that, although there were many gems around, this market was still under-served for quality story-driven games that sold experiences and fond memories rather than rote and repetition.

To give his vision shape, Shukul made use of the open source cross-platform game engine known as Moai SDK, by Zipline Games. While other cross-platform, commercial game engines existed which were becoming popular at the time with independent studios (notably the feature rich and easy-to-use Unity, and to a lesser extent the higher end Unreal Engine and CryEngine), Shukul made the call to use Moai as its versatile open source code base, along with exceptional performance across the platforms for 2D games, matched his vision for a robust engine able to support his unique image-manipulating nature based 2D animations. His choice was reinforced by the adoption of Moai by one of the biggest trailblazers in Point and Click Adventures at the time - Double Fine Studios, with their Kickstarter smashing hit "Broken Age".

Thus started the long quest by the newly founded Elev8 Games to add its virgin contribution to this niche. Lost in Paradise is not intended to be the magnum opus or crowning glory of the point and click adventure genre, but it is intended to be a solid first step in that direction. It tries to bring a unique and beautiful graphical style to the genre and add a great offering for adventure gamers hungry for a rewarding gaming experience both on their desktops or mobiles and tablets, and also to be a springboard for larger, greater things to come.

Features

  • Explore over 25 stunning natural locations with brilliantly alive animations, sounds and weather effects.
  • Enjoy six beautiful, relaxing and mysterious music tracks specially tailored to the environments and puzzles (with in game volume controls).
  • Challenge yourself with over a dozen logic puzzles and mini-games to tease your brain and test your skill.
  • Learn REAL survival skills that you can carry over into the real world, like building a campfire, knife, rope and much more in the wild.
  • Gather clues, notes and items to solve conundrums and unravel the mystery of the island.
  • In game map to easily travel between locations and in game diary to record and store clues.
  • In game tutorial system for newer players. Whether you are a casual gamer or a seasoned puzzler, the game is fit for everyone.
  • In game context-sensitive hint system - If you're stuck, you can get a single hint at a time to nudge you along, without having to leave the game to look at entire walkthroughs online and jump into spoilers.
  • Hot spot highlight system - no pixel hunting, all gameplay.
  • Multiple difficulty levels - Hard for veteran players and Easy for beginners,
  • Multi-language support - currently available in English, German, French, Italian, Spanish, Portuguese, Swedish, Russian, Hindi, Japanese, and Korean.

Videos

Official Trailer YouTube


Images

download all screenshots & photos as .zip (10MB)
lake_knife.png
1light_snow.png
cave.png
diary.png
water_wheel.png
map_puzzle.png
beach_with_hill.png
lasso.png
rotation_puzzle.png
storm.png

download logo files as .zip (587KB)
logo
logo

Awards & Recognition

  • "Winner of Corporate LiveWire Awards 2016 - Excellence in Puzzle Game Development"


Selected Articles

  • "For the price it offers, this game actually delivers quite a lot of content and is sure to entertain you while you make your way through this island of dreams."
    - Tania Flores, IndieJuice.tv
  • "Shukul has developed a two-fold game: a fun adventure game as well as an educational game that teaches players how to use real-world survival tactics"
    - Dusty Wright, Game Academy Radio

Dave Huting - EpicWallArt
Most background stills used in game and more available in raw form as decorative wall art canvases. http:.

Music
Ambient background music by Alex Smith aka The Cynic Project, available for download http:.


About Elev8 Games Pvt. Ltd.

Boilerplate
At Elev8 Games, we believe in creating high quality polished games that relax instead of stress, and enrich instead of draining. Games that take the player to new worlds, sharpen the mind, please the eye, stand apart from the crowd, and are just plain fun.

More information
More information on Elev8 Games Pvt. Ltd., our logo & relevant media are available here.


Lost in Paradise Credits

Saurabh Shukul
Game Designer / Developer / Artist / Animator / Writer / Translator - Hindi

Dave Huting
Background Photographer / Videographer

Alex Smith
Music (Freelance)

Devika Ranjan and Anurodh Shukla
Translators - German

Sandrine Bibolet
Translator - French

Chizu Nakamura
Translator - Japanese

Anton Rybin and Danil
Translators - Russian

Edward Cooper and Elcio Borges Gomes
Translators - Portuguese

Magitte Soderberg
Translator - Swedish


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks